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[August, 2009] > Making Games Magazine
An article from Matthias Schwinn and Stefan Kraus, both CEOs at BiteTheBytes GbR, about terrains in modern games. It explains what problems occur when creation and visualization of terrains come into question for realtime applications like games and what kind of solutions exist for rendering extremely huge and detailed terrains.




[August, 19th - 2009] > GamesCom - Cologne
The new GamesCom is really impressive. Great location, a lot of new contacts and three fantastic days.

[March, 3rd - 2009] > CeBIT - Hannover
Since our last visit, we have improved our Cloddy Technology a lot.
At the CeBIT in Hannover we demonstrated to power behind our new
Cloddy SDK.
[February, 11th - 2009] > Games Academy - Frankfurt
We were there for presenting our Cloddy Technology and came back as tutors :) ... looking forward to it. Talented peoples, great contacts and new possibilities!
Homepage | Pictures
[August, 18th - 2008] > Games Convention - Leipzig
First time at the Games Convention, and yes, we love the games branche!


[March, 4th - 2008] > CeBIT - Hannover
We presented the first prototype of a new terrain algorithm full of bugs. We have learned a lot and created a completely new one together with a SDK - the Cloddy SDK!