[August, 2009] > Making Games Magazine
An article from Matthias Schwinn and Stefan Kraus, both CEOs at BiteTheBytes GbR, about
terrains in modern games. It explains what problems occur when creation and visualization
of terrains come into question for realtime applications like games and what kind of solutions
exist for rendering extremely huge and detailed terrains.


The new GamesCom is really impressive. Great location, a lot of new
contacts and three fantastic days.
Since our last visit, we have improved our Cloddy Technology a lot.
We were there for presenting our Cloddy Technology and came back as tutors :) ...
looking forward to it. Talented peoples, great contacts and new possibilities!
First time at the Games Convention, and yes, we love the games branche!
We presented the first prototype of a new terrain algorithm full of
bugs. We have learned a lot and created a completely new one together with a
SDK - the Cloddy SDK!