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Founders / Management

Matthias Schwinn [Dipl. Inf (FH)]
Matthias pursued numerous private projects focused mainly on game programming and terrain rendering. He also is the inventor of the Cloddy terrain algorithm which laid the foundation of the Cloddy Technology which has been under continuous development since 2008. Currently he also is a tutor at the Games Academy Frankfurt - C / C++!

Stefan Kraus [Dipl. Inf (FH)]
Stefan graduated in computer science at the University of Applied Sciences in Fulda and is a professional software developer. Before and during his studies he successfully worked as a freelancer for several companies. Beside all this, Stefan is still a member of the DemoScene. Currently he also is a tutor at the Games Academy Frankfurt - Shader / DirectX!

Stephan Jacob [Dipl. Inf (FH)]
During his studies in Fulda and Boston (USA), Stephan specialized in 3D modeling and 2D art creation for video games. Currently he also is a tutor at the Games Academy Frankfurt - Math / Physics!


Interns

Alexander Endris [Games Academy]
Programming

Kai Gillmann
2D/3D Artist