
Matthias pursued numerous private projects focused mainly on game programming and
terrain rendering. He also is the inventor of the Cloddy terrain algorithm which laid
the foundation of the Cloddy Technology which has been under continuous
development since 2008. Currently he also is a tutor at the Games
Academy Frankfurt - C / C++!

Stefan graduated in computer science at the University of Applied Sciences
in Fulda and is a professional software developer. Before and during his
studies he successfully worked as a freelancer for several companies.
Beside all this, Stefan is still a member of the DemoScene. Currently he also
is a tutor at the Games Academy Frankfurt - Shader / DirectX!

During his studies in Fulda and Boston (USA), Stephan specialized in 3D
modeling and 2D art creation for video games. Currently he also
is a tutor at the Games Academy Frankfurt - Math / Physics!