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This is BiteTheBytes · since 2007

From a founder grant to the fastest terrain generator in the world.

BiteTheBytes started in 2007 as an EXIST startup with a terrain technology so impressive that it won several awards. It grew into World Creator, the fastest and most successful terrain and landscape generator in the world. Today we set out for new shores with Material Creator, Byte Installer and Byte Editor, and our own game engine is on the horizon. Two more products are already in development for 2027.

RecognizedEXIST, the founder grant of the German Federal Ministry for Economic AffairsEXIST, the founder grant of the German Federal Ministry for Economic AffairsEuropean Innovative Games Award 2010, Advancement Prize in the Innovative Technology categoryHessischer Gründerpreis, first place 2013Hessischer Gründerpreis, first place 2013BSFZ seal for innovation competence 2026

Announcing World Creator 4

Early Access

The biggest World Creator ever. Yours today in Early Access.

World Creator 4 rebuilds terrain creation from the ground up: a new way to work, a new terrain system and a new renderer, from the first hill to an entire planet. Buy World Creator now and download World Creator 4 in Early Access right away.

  • Node based, for the first timeBuild terrain as a live node graph and change any step at any time.
  • A new erosion modelRebuilt from scratch for landscapes that look shaped by time.
  • Project HistorySave named states on a timeline, branch into variants and return whenever you like.
  • New filters and noisesFresh building blocks for detail at every scale.
  • Complete GIS supportBring in georeferenced elevation data and place it anywhere on the globe.
  • Entire planetsA new terrain system takes you from a single valley to a whole world.
  • Hardware path tracingA state of the art path tracer with hardware ray tracing and NVIDIA DLSS.
  • A rasterizer as wellSwitch to fast rasterized rendering whenever speed matters most.
  • A new material systemReworked from the ground up for richer, more natural surfaces.
  • A new simulation systemWater and rivers, sand, snow and debris, reworked and organized by substance.
  • MCP for AI developersA built in MCP server connects your own AI client to the running editor.
  • Windows and macOSFor the first time, one World Creator for Windows and macOS, with Linux coming soon.
Get Early AccessReady to download right after your purchase.
World Creator 4

Real time terrain generator for games, VFX, and simulation

World Creator is the absolute GOAT of terrain and landscape generation. It was the first procedural beast to actually tap into GPU power, making every operation hit in real time while everyone else was stuck in the loading screen era. Even now, a decade after its first drop, World Creator is still out here gapping the competition as the fastest generator on the planet. Built different. We just know exactly how to handle our bits.

150+ Elite Studios use World CreatorPowers 300+ GamesGPU Powered · Everything is Real TimeWorld Creator 4 Now in Early Access

Procedural material creation for games and real time graphics

Material Creator builds procedural PBR materials as an editable node graph, never a dead bitmap. Preview live on a 3D mesh, drive the graph by chat through your own AI client over the built in MCP server, and export production ready maps for any engine. Native on Windows and macOS today, Linux coming soon. Ten UI languages including full CJK. And it stays yours: buy it once with a perpetual license, or subscribe if you prefer. Never a forced subscription.

Editable Node Graph · Never A Baked BitmapEditable Node Graphs · Your Data Stays LocalNative On Windows And macOS · Linux SoonOwn It: Perpetual License · Subscription Optional

The modern installer builder for Windows and Mac

Byte Installer is a modern visual editor over a plain TOML file. Thirteen focused sections instead of fifty nested property pages. The advanced surface is the same .binst file your build server reads, so editing in the GUI round trips perfectly to git and CI. Signed EXE and MSI output for x64, ARM64 and x86, ten languages bundled, atomic rollback if anything fails, and offline ready installs with the WebView2 runtime built in. On a Mac it builds DMG and PKG installers. Byte Installer itself runs natively on Windows (x64 and ARM64) and on Mac (Apple Silicon and Intel).

Visual GUI + CLI · One TOML ManifestNative on x64 and ARM64 · Builds x86 TooTen Bundled Locales · MSI MatrixAtomic Rollback · Offline Ready

Text, markup and code editor with character, native on Windows and macOS

Byte Editor is a text, markup and code editor with a shared Rust core: 44 language modes, formatted Markdown, Git, hex and large file editing, CSV tables, live previews for media, 3D models and fonts, SFTP and FTP workspaces, a journal for writing, Canvas boards that put notes, code, media, PDFs and live websites on one surface, Wiki links with a 3D graph of your workspaces, and print and PDF export. On top sits an expressive layer no other editor has: typing effects, synthesized key sounds, screen effects and a companion on your status bar, all optional. And it stays yours: buy it once with a perpetual license, or subscribe if you prefer.

44 Language Modes · One Rust CoreCanvas Boards, Journals, Hex And Large FilesWindows And macOS · Linux SoonOwn It: Perpetual License · Subscription Optional

USED IN PRODUCTION AT

Our flagship runs on real productions.

World Creator is used by artists at more than 80 studios and publishers, including Industrial Light & Magic, Bungie, Ubisoft, NASA and Weta Digital, and is trusted by over 50,000 creators worldwide. While some of the studios shown here have closed their doors over the years, their creative legacy remains. We keep their logos as a tribute to the worlds they built.