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World CreatorBuy

The ultimate real time
terrain, landscape, and scenery generator.

Create breathtaking landscapes with the most powerful real time terrain and scenery generator. GPU accelerated erosion, fully editable, trusted by 50,000+ creators worldwide.

  • WindowsAvailable now
  • macOSAvailable now
  • LinuxComing soon
A cinematic World Creator landscape rendering, distant mountains, volumetric clouds, layered atmospheric depth.
50,000+Creators worldwide

Artists, game developers and studios use World Creator as their primary terrain generation tool.

Real TimeRuns on the GPU

Generate and iterate landscapes in real time. The fastest terrain generator available.

ProductionStable, trusted, fast

A reliable platform used in shipped pipelines across games, VFX and CGI.

Announcing World Creator 4

Early Access

The biggest World Creator ever. Yours today in Early Access.

World Creator 4 rebuilds terrain creation from the ground up: a new way to work, a new terrain system and a new renderer, from the first hill to an entire planet. Buy World Creator now and download World Creator 4 in Early Access right away.

  • Node based, for the first timeBuild terrain as a live node graph and change any step at any time.
  • A new erosion modelRebuilt from scratch for landscapes that look shaped by time.
  • Project HistorySave named states on a timeline, branch into variants and return whenever you like.
  • New filters and noisesFresh building blocks for detail at every scale.
  • Complete GIS supportBring in georeferenced elevation data and place it anywhere on the globe.
  • Entire planetsA new terrain system takes you from a single valley to a whole world.
  • Hardware path tracingA state of the art path tracer with hardware ray tracing and NVIDIA DLSS.
  • A rasterizer as wellSwitch to fast rasterized rendering whenever speed matters most.
  • A new material systemReworked from the ground up for richer, more natural surfaces.
  • A new simulation systemWater and rivers, sand, snow and debris, reworked and organized by substance.
  • MCP for AI developersA built in MCP server connects your own AI client to the running editor.
  • Windows and macOSFor the first time, one World Creator for Windows and macOS, with Linux coming soon.
Get Early AccessReady to download right after your purchase.
World Creator 4

Everything is real time

Real time speed meets manual control and procedural power.

World Creator runs entirely on the GPU, so every operation, every preview and every iteration happens the moment you make it. Procedural foundations meet sculpt, stamp and scatter tools that respond instantly, and every step stays editable so artistic direction is never locked in a bake.

01Runs on the GPU

Terrain draws as fast as you scrub a slider.

02Always instant

Every change shows up the moment you make it.

03Production speed

What used to take minutes now takes seconds.

04Procedural foundation

Build complex worlds procedurally, with layers in World Creator 3 or a live node graph in World Creator 4.

05Manual placement

Sculpt, stamp and scatter exactly where artistic direction matters.

06Always editable

Every step stays reversible. Nothing you make is locked down.

Workflow
Always editable · always real time
Control
Procedural + manual
Best for
Games, VFX, CGI

Advanced simulations

Hyperrealistic terrain simulation built into the workflow.

World Creator simulates the natural systems that shape real landscapes.

Fluid simulation used to create a lava landscape
01Realistic erosion

Ridges, valleys, sediment flow and weathered surfaces with a real geological foundation.

02Water simulation

Believable rivers, channels and flow patterns shape your terrain directly inside the editor.

03Snow simulation

Convincing snow coverage and accumulation on mountains, slopes and high altitude terrain.

04Sand simulation

Dunes, soft transitions and wind shaped surfaces for desert scenes and stylized landscapes.

05Debris simulation

Stones, rocks and loose debris scatter across slopes and settle in valleys for grounded, believable ground detail.

Simulation quality defines terrain realism

Real landscapes are formed by physical processes. World Creator integrates advanced simulation systems directly into its terrain generation workflow.

Real time path tracer

See realistic terrain instantly.

World Creator's integrated path tracer renders advanced lighting, shadows and atmospheric effects directly inside the application. No external render needed.

Cinematic terrain rendering in real time inside World Creator
01Physically based lighting

Preview terrain with realistic light behavior and natural illumination.

02Cinematic rendering

Turn terrain generation into visually rich environment design. No external render needed.

03Instant visual feedback

Adjust terrain and immediately see the final lighting result.

What you see is what ships

Final lighting, shadows and atmosphere render at full quality right in the editor.

Pipeline ready

Take your world anywhere

World Creator exports heightmaps, splatmaps, masks and textures in standard formats. Anything that reads a heightfield can rebuild your terrain. For Unity, Unreal, Blender and Godot, the World Creator Bridge takes it one step further: a single click delivers the entire terrain straight into the editor.

World Creator scene ready for export into game engines and DCC pipelines

Unity

World Creator Bridge: one click into Unity.

Unreal

World Creator Bridge: one click into Unreal.

Blender

World Creator Bridge: one click into Blender.

Godot

World Creator Bridge: one click into Godot.

Heightmaps, splatmaps and masks import directly into:

Cinema 4D
Octane
Houdini
CryEngine
Photoshop
Krita
DAZ Studio
3DS Max
Maya
Quixel Mixer

GTA 5 · FiveM

Build custom worlds for modding communities.

World Creator officially supports the GTA 5 modding community, including platforms like FiveM. With the Blender Bridge Tool, terrains created in World Creator transfer into Codewalker and land directly in the GTA 5 game world.

World Creator terrain rendered in GTA V via FiveM
01Official GTA 5 & FiveM support

Create custom GTA 5 maps in World Creator and bring them directly into the game.

02Blender Bridge to Codewalker

Move terrains seamlessly into Codewalker and continue your map building pipeline.

03Growing ecosystem

Roblox, Fortnite and Red Dead Redemption 2 integrations are in development.

One terrain, every world

Build it once in World Creator, ship it into the games people actually play.

Performance Benchmark

One scene, every hardware tier

The terrain below is a real World Creator scene at 4096 × 4096: two erosion passes plus rocky cliffs, three gradient materials with four effects, two flow distributions, snow simulation with glaciers and avalanches, sculpt and path layers. It generated in 0.982 seconds on an RTX 5090. The chart shows what the same scene takes on every other tier.

World Creator benchmark scene, a snow capped mountain rendered at 4096 × 4096, generated in 0.982 seconds on RTX 5090
Benchmark · indicativeTime to generate a 4K terrain2 erosion + rocky cliffs · 3 gradient materials with 4 effects · 2 flow distributions · snow with glaciers and avalanches · sculpt + path layers · 798,739 trees and rocks
~0×
Faster on GPU
GPU pipelineFastest · 0.982 s
RTX 5090
32 GB · 21,760 cores
0.000 s
RTX 4090
24 GB · 16,384 cores
0.000 s
RX 7900 XTX
24 GB · 6,144 streams
0.000 s
RTX 5080
16 GB · 10,752 cores
0.000 s
RX 7900 XT
20 GB · 5,376 streams
0.000 s
RTX 4080
16 GB · 9,728 cores
0.000 s
RX 9070 XT
16 GB · 4,096 streams
0.000 s
RTX 3090 Ti
24 GB · 10,752 cores
0.000 s
RX 7800 XT
16 GB · 3,840 streams
0.000 s
RTX 3090
24 GB · 10,496 cores
0.000 s
RX 7700 XT
12 GB · 3,456 streams
0.000 s
RTX 3080 Ti
12 GB · 10,240 cores
0.000 s
RTX 2080 Ti
11 GB · 4,352 cores
0.000 s
GTX 1080 Ti
11 GB · 3,584 cores
0.000 s
RTX 2080
8 GB · 2,944 cores
0.000 s
GTX 1080
8 GB · 2,560 cores
0.000 s
CPU reference solverSlowest · 3m 55s
Threadripper Pro 7995WX
96C / 192T @ 5.1 GHz
0m 00s
Threadripper 7980X
64C / 128T @ 5.1 GHz
0m 00s
Ryzen 9 9950X
16C / 32T @ 5.7 GHz
0m 00s
Core i9-14900K
24C / 32T @ 6.0 GHz
0m 00s
Ryzen 9 7950X
16C / 32T @ 5.7 GHz
0m 00s
1.00 s
10.0 s
1m 0s
3m 0s
Logarithmic time scale · GPU and CPU shown on same axis
4096 × 4096 heightfield. Pipeline: 2 erosion + rocky cliffs filters, 3 gradient materials with 4 effects, 2 flow masking distributions, snow simulation with glaciers and avalanches, sculpt and path layers, 798,739 trees and rocks. Reference: 0.982 s measured on RTX 5090 (32 GB VRAM). Other GPU tiers scaled by FP32 throughput; CPU tiers shown as an order of magnitude reference. Actual timings vary with driver, scene complexity and memory bandwidth.

Created with World Creator

A real piece of work, shaped in real time.

Every terrain in this short film was sculpted, simulated and shaded inside World Creator, then taken into Cinema 4D and lit with OTOY Octane for the final pass. It is a glimpse of what becomes possible once the toolset above lands in the hands of an artist who knows their craft.

Rendered withCinema 4D + Octane

Photoreal path traced lighting inside Maxon Cinema 4D, rendered with OTOY Octane.

Created byAaron Westwood

Environment artist and World Creator community member.

Watch the full filmYouTube

The complete cinematic edit, in full resolution on YouTube.

Used in production

Games and films built with World Creator

From stylized worlds to massive open environments, World Creator has helped shape landscapes used in real productions across games, VFX and CGI.

Dune Awakening
Forza 6
Gears of War 4
Star Citizen
Star Wars Outlaws
World of Tanks
The Witcher 3
Dune (Movie)
Call of Duty: Black Ops
Dark Souls 3
Demon’s Souls

Trusted by industry leaders

Studios and publishers

World Creator is used by artists at more than 80 studios and publishers, including Industrial Light & Magic, Bungie, Ubisoft, NASA and Weta Digital, and is trusted by over 50,000 creators worldwide. While some of the studios shown here have closed their doors over the years, their creative legacy remains. We keep their logos as a tribute to the worlds they built.