Skip to main content

Legal

End user license agreement

Each BiteTheBytes product has its own license agreement. Choose a product to read the terms that apply to it.

Provider and licensor

BiteTheBytes GmbH
Mainzer Str. 9
36039 Fulda
Germany

Commercial Register: Local Court of Fulda, HRB 5804
Managing Director: Stefan Kraus
Support: support@bitethebytes.com

Definitions

"BiteTheBytes", "we" or "us" means BiteTheBytes GmbH, Fulda, Germany, the developer and licensor of World Creator. Website: https://www.bitethebytes.com/. Contact: support@bitethebytes.com.

"Software" means World Creator, including its bridge plugins for third-party applications, and the updates, upgrades, extensions and fixes supplied for it. "Documentation" means its accompanying user documentation. "Services" means the account, customer portal, licensing, download, update and support services supplied in connection with World Creator.

"World Creator Assets" means digital content that BiteTheBytes supplies for use with the Software, such as material scans, textures, 3D models, biome presets, project samples, brushes, HDR environments, LUTs and comparable content.

"Output" means terrains, heightmaps, masks, textures, meshes, scenes, renders, exports, projects and other results that you create with the Software, whether or not World Creator Assets are integrated in them. "Order Terms" means the specific World Creator offer and order confirmation applicable to your purchase, together with any individually agreed license terms. "You" or "Licensee" means the individual or legal entity obtaining the license.

1. Agreement and scope

1.1 This EULA governs your use of World Creator and its Documentation, Services and World Creator Assets. Acceptance must occur through a legally valid agreement process in which these terms are made available to you. If you do not agree, do not accept the EULA or use the Software; any statutory rights concerning your purchase remain unaffected.

1.2 The applicable Order Terms determine the purchased license tier and license model, the number of seats, the license duration, and any included maintenance, World Creator Assets or support. The tier rules in section 3 and the device rules in section 4 apply unless the Order Terms provide otherwise.

1.3 Individually agreed terms take precedence over this EULA. Specific Order Terms take precedence on the commercial matters they expressly address. Mandatory law and the third-party license rights described in section 10 remain unaffected. A later change to an online offer does not retrospectively change an existing purchase.

2. Accounts and purchases

2.1 Obtain the Software and licenses through BiteTheBytes or authorized distribution channels. The seller responsible for your purchase is identified in the checkout and order confirmation. If that seller is FastSpring or another reseller, its sale and payment terms also apply to the purchase; BiteTheBytes remains the licensor of World Creator.

2.2 An account and license activation are required. Keep your credentials secure, provide accurate account information, and promptly report suspected unauthorized use. Do not share credentials or make the Software available to unlicensed users. Authorized organizational administration, such as seat pool management, is permitted within the Order Terms.

2.3 Purchasers must be at least 18 years old and have authority to enter into the contract. A person acting for an organization must be authorized to bind it. Use by minors requires any consent or supervision required by applicable law.

3. License tiers

3.1 World Creator is licensed in two tiers, Individual and Company. Both tiers include the same Software feature set and permit personal and commercial work. The tier is independent of the license model (perpetual, subscription or lifetime) described in section 8.

3.2 An Individual license is for one natural person, including a freelancer or sole trader acting in their own name. Only that person may use the license. The Individual tier is intended for solo use and is available only while the annual revenue that you, together with any business you operate, earn from work created with the Software does not exceed USD 200,000.

3.3 A Company license is for a company, organization or other entity. It is sold per seat; authorized employees and contractors may use assigned seats for the entity's work, and each simultaneous user requires an assigned seat. The entity is responsible for its users' compliance. A Company license is required where more than one person uses the Software for the same business, or where the revenue limit in section 3.2 is exceeded. Company licenses additionally include seat pool management, an additional manager role, offline operation under section 4.4, and the support level stated in the Order Terms.

3.4 If the conditions for the Individual tier cease to apply, you must change to a Company license for further use within a reasonable period after becoming aware of this. Individual licenses must not be combined or shared to avoid the Company seats required for an organization's users.

3.5 Volume discounts and site license arrangements for Company purchases are pricing terms. They do not change the licensing rights granted by this EULA.

4. Activation, connectivity and devices

4.1 Each Individual license and each assigned Company seat may be activated on up to two devices at the same time. Activations serve the authorized user and do not create additional seats. You may install the Software on further devices that you use; only simultaneous activation is limited.

4.2 To use a different device, deactivate one of the existing activations through the customer portal or, where available, in the Software; the freed activation is then available immediately. To prevent misuse, an activation may be freed in this way at most once within any period of seven days for each Individual license or Company seat. Support may permit additional changes in justified cases, such as hardware failure or theft.

4.3 Internet access is required for account access, activation, license verification, downloads, updates and access to World Creator Assets. Individual licenses require periodic online license verification as disclosed for the product.

4.4 Company licensees may use offline operation. After initial online activation, the Software remains usable without a connection for a configured offline period, by default fourteen days between online checks. The period may be adjusted on request for air-gapped workstations or restricted network environments. Separately agreed offline arrangements are governed by their written terms.

4.5 Service access may depend on a valid entitlement and payment when due. Before suspension for a remediable payment or license breach, we will give notice and a reasonable opportunity to remedy it, unless immediate action is justified by fraud, a security risk or another legally sufficient reason. Mandatory rights to withhold payment or contest a charge are not excluded.

5. Refunds and withdrawal

5.1 The accompanying World Creator Refund Policy explains withdrawal and refund handling. No additional voluntary money-back guarantee is granted by this EULA or that policy.

5.2 Mandatory withdrawal rights, rights concerning defective or undelivered digital products, and other non-excludable remedies remain unaffected. Downloading, installing, activating or accepting this EULA does not, by itself, waive a statutory withdrawal right. A breach allegation or purchase through a reseller does not automatically remove statutory remedies.

6. Grant of license and Output

6.1 Subject to the applicable entitlement, BiteTheBytes grants you a non-exclusive license to install and use World Creator, its bridge plugins and its Documentation for personal or commercial purposes within the Order Terms and the tier rules of section 3. Rights to the Software are licensed; its copyright is not transferred to you.

6.2 You may use World Creator to create, edit, render and export Output, including Output that you produce for clients, employers or other third parties.

6.3 You own the Output you create. BiteTheBytes acquires no ownership or royalty entitlement in your Output merely because World Creator was used. You may use, publish, license and sell your Output, including in games, films, visualizations and other commercial projects, without an additional fee, subject to section 7 for integrated World Creator Assets and to third-party rights in material that you import.

6.4 The Software does not grant a license to other BiteTheBytes products. Supplied examples and other materials remain subject to their applicable notices and licenses.

7. World Creator Assets

7.1 Where your license includes access to World Creator Assets, you may use and modify them royalty-free within your Output.

7.2 You may distribute and commercially exploit Output in which World Creator Assets are integrated, provided the assets cannot be extracted from your Output and used independently.

7.3 You may not, whether unchanged or modified: sell, license, share or distribute World Creator Assets in standalone form, including as an asset pack, library or texture collection; upload them in standalone form to asset stores or repositories such as the Unity Asset Store, Fab, TurboSquid or Sketchfab, or share them in standalone form on websites, forums or community servers; or use them to build an asset library or content service that competes with World Creator Assets.

7.4 World Creator Assets that carry their own license, such as CC0 or another open license, are governed by that license; this EULA does not restrict permissions granted under it.

7.5 Output that you created lawfully remains usable and distributable after your license or maintenance plan ends. New access to World Creator Assets after that time requires an applicable entitlement.

8. License duration, maintenance and updates

8.1 Only the license model stated in the Order Terms is granted. A model described below is not an offer to sell that model and does not add rights to a different purchase.

8.2 A perpetual license permits continued use of the versions covered by that license, subject to this EULA. It includes a maintenance plan, which lasts twelve months unless the Order Terms state otherwise, during which updates, upgrades and new versions, and World Creator Assets where included, are provided.

8.3 If the maintenance plan expires without renewal, you may continue to use, without time limit, the latest version released before the maintenance plan expired. Versions released afterwards require a renewal. A maintenance plan may be renewed at any time, including after a lapse; renewal provides access to the versions released in the meantime.

8.4 A subscription permits use during its paid term. Billing, renewal and cancellation follow the applicable Order Terms and mandatory law. Ordinary cancellation ends future renewals at the applicable cancellation date; use continues for the remainder of the paid term. On expiry, subscription-only use rights end unless the Order Terms expressly grant a continuing right. Retaining an installer or downloaded copy does not extend the subscription.

8.5 A lifetime license or other special license, if expressly offered, has only the duration and update or service entitlements specified in its Order Terms. Unless those terms state otherwise, a lifetime license includes the versions of World Creator that BiteTheBytes generally releases for as long as it distributes the Software. No entitlement to unrelated BiteTheBytes products or future services is implied.

8.6 Updates or upgrades outside the purchased entitlement may require a separate purchase. These commercial limits do not exclude updates, including security updates, or other remedies that must be provided under mandatory law.

9. Restrictions

9.1 Except as permitted by the Order Terms, a relevant third-party license, or mandatory law, you may not sell, rent, lease, sublicense or distribute the Software, or provide independent access to it to persons not covered by your license.

9.2 You may not unlawfully bypass or tamper with license verification, use fraudulent entitlements, or share activation credentials to evade the purchased limits. Lawful account administration and device management through supported mechanisms are permitted.

9.3 You may not modify, disassemble, decompile or reverse engineer the proprietary Software except as expressly permitted or allowed by mandatory law. Rights to make necessary backup copies, observe, study or test the program, and obtain interoperability information to the extent permitted by law are preserved.

9.4 Do not remove proprietary notices or infringe third-party rights. Restrictions on transferring a license do not override legally applicable exhaustion or other mandatory transfer rights. Creating your own projects, presets, templates and Output through supported functionality is not a prohibited modification of the Software.

10. Third-party components

10.1 World Creator includes third-party components, including open-source software and technologies licensed from third parties. Their copyright notices and license texts are supplied with the application.

10.2 Those components remain subject to their respective licenses. If this EULA conflicts with a license applicable to a third-party component, that license prevails for that component. Nothing in this EULA removes rights granted under those licenses. Where a third-party provider's terms apply directly to you, they are made available with the Software.

11. Data protection and remote services

11.1 Account, licensing, asset and update functions process information necessary for those functions, which may include account and license identifiers, a device identifier, device name, operating system and technical request or security information. Processing must follow applicable data-protection law and the relevant privacy notices.

11.2 Purposes, legal bases, recipients, retention periods and data-subject rights are described in the applicable privacy notice. This EULA does not replace that notice or constitute consent to data processing. Privacy questions may be sent to support@bitethebytes.com.

11.3 When you use bridge plugins or connect World Creator to other applications or services, information required for the selected function may be transmitted to them. Their own terms and privacy notices may apply.

12. Support and confidentiality

12.1 Support entitlements follow the Order Terms. You need not submit project files to request help; a description or reduced example may be sufficient. Only supply material that you are authorized to share.

12.2 Content voluntarily supplied for support may be processed as necessary to investigate and resolve the request. It is treated confidentially and is not licensed for publication or unrelated commercial exploitation by that submission. Access by service providers, retention and legally required disclosure remain subject to appropriate safeguards and applicable data-protection obligations.

12.3 Each party must protect non-public information disclosed by the other in circumstances reasonably indicating confidentiality and use it only for the relevant contractual purpose. Public information, information already lawfully known, independently developed information, and information lawfully obtained from another source are excluded. Legally required disclosures remain permitted.

12.4 These confidentiality duties survive for five years after termination; trade secrets remain protected for as long as they qualify for legal protection. Publicly distributed software and documentation are not confidential merely because they are covered by this EULA.

13. Communications and feedback

13.1 Operational and contractual notices may be sent by email, through the customer portal or in the Software, subject to any legally required form or durable-medium requirement. Keep your contact information current. Marketing communications require a lawful basis and any consent required by law; this EULA is not marketing consent.

13.2 You may voluntarily provide suggestions or feedback. To the extent you control the relevant rights, you permit BiteTheBytes to use that feedback to improve its products without compensation. This permission does not authorize use of confidential project files or personal data beyond the purposes and permissions applicable to that content.

14. Product conformity, warranty and liability

14.1 The agreed product description and applicable statutory conformity requirements govern the Software. No additional guarantee of uninterrupted or entirely error-free operation is given. Mandatory rights concerning conformity, updates, repair, replacement, price reduction, termination or damages are not excluded.

14.2 Review the disclosed system requirements and keep appropriate backups of your projects. This does not transfer BiteTheBytes' own legal responsibilities to you or waive your rights in the event of a defect. Trials and beta releases carry the limitations disclosed for those releases, subject to mandatory law.

14.3 BiteTheBytes' liability is unlimited for intent, gross negligence, injury to life, body or health, and liability that cannot lawfully be limited, including applicable product liability. Liability under an expressly assumed guarantee remains governed by that guarantee.

14.4 For slight negligence, BiteTheBytes is liable for breach of essential contractual obligations on which you may normally rely, limited to the typical loss foreseeable when the contract was concluded. Liability for other slight negligence is excluded only to the extent permitted by applicable law. More protective mandatory rules applicable to you prevail.

15. Termination and its effects

15.1 This EULA applies for the duration of the applicable use rights. Ordinary subscription cancellation follows section 8.4. Expiry of a maintenance plan does not itself terminate a perpetual license.

15.2 Either party may terminate for a legally sufficient material breach, normally after notice and a reasonable opportunity to remedy it, unless the law permits immediate termination. BiteTheBytes may act against fraud, unlawful circumvention or unauthorized distribution of the Software or of World Creator Assets, subject to these requirements.

15.3 When a license validly ends, stop using the Software under that license and remove copies that you are no longer entitled to use. This does not affect rights under a separate valid license or a third-party component license. Refunds and other remedies follow the applicable contract and mandatory law.

15.4 Your rights in Output are not terminated. You need not delete your projects or Output and may continue to use them, including World Creator Assets integrated in accordance with section 7. Ownership, confidentiality, accrued payment obligations, and provisions intended to survive termination remain effective to the extent applicable.

16. Changes to these terms

16.1 The version validly agreed for your purchase governs that purchase. New EULA versions may be offered with new purchases or versions of the Software. Merely publishing changed terms, your silence, or continued use does not automatically replace the terms of an existing license.

16.2 Changes to an existing agreement require your agreement or another legally valid basis and any required notice or cancellation rights. Statutory obligations and terms expressly agreed for continuing services remain applicable. A perpetual entitlement is not reduced merely by publication of a new EULA.

17. General provisions

17.1 If a provision is invalid or unenforceable, the remaining agreement continues to apply to the extent permitted by law. Applicable statutory rules govern the resulting gap.

17.2 Assignment or transfer of contractual rights or obligations requires any consent and form required by law. Contractual restrictions do not override mandatory transfer rights. Any transfer by BiteTheBytes must preserve your rights and comply with applicable law.

17.3 This EULA does not create a partnership, employment or agency relationship. Neither party may bind the other by reason of this EULA alone.

18. Governing law and jurisdiction

18.1 German law governs this EULA, excluding the UN Convention on Contracts for the International Sale of Goods to the extent applicable. Consumers retain the protection of mandatory rules of the country in which they habitually reside where those rules apply.

18.2 The courts in Fulda, Germany, have exclusive jurisdiction only where a valid jurisdiction agreement may be made, including with merchants within the meaning of German commercial law, legal entities under public law and special funds under public law. Otherwise statutory jurisdiction applies. This EULA does not require consumers to bring or defend proceedings in Fulda contrary to mandatory law.

18.3 Contact concerning this EULA: BiteTheBytes GmbH, support@bitethebytes.com, https://www.bitethebytes.com/.